![]() ![]() NVIDIA(R) GVDB Voxels – Integrates Fluids v.3 as a sample Please read the FAQ for details on licensing, current limitations, and future goals.Ĭheck out these more recent projects as well: As such, it is released as free, open source software, usable in commercial or non-commercial software. LIVELY WALLPAPER FLUIDS V2 SIMULATOR– Capture video to disk (press tilde ` key)įluids v.3, like its predecessor version two, is intended for the scientific community to have access to a very efficient, large scale fluid simulator for diverse applications. – Simulation times reported interactively, and separated for each computation step. – Better memory management, with structure-of-arrays layout. – Generic search allows 2x2x2, 3x3x3 and 4x4x4 neighborhood search for optimal performance – All calculations on the GPU (unlike Fluids v.2, which did CPU-only integration steps) – Very fast GPU solution, with peak efficiency of 6,000,000 simulated particles per second. – Supports up to 8,000,000 particles (Fluids v.2 limited to 65536) See the Performance page for details.įluids v.3 (2012) is based on Fluids v.2 (2009), while extending it in several ways. Published in December 2012, this is the fastest, freely available GPU simulator (for now anyway). At this rate, 3000 frames are simulated in just 1.5 hours. ![]() This demo video shows 4 million particles simulated at 1/2 fps. Fluids is capable of efficiently simulating up to 8 million particles on the GPU (on 1500 MB of ram). Fluids v.3 is a large-scale, open source fluid simulator for the CPU and GPU using the smooth particle hydrodynamics method. ![]()
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